using System;
using UnityEngine;

[Serializable]
public class SectorInfo
{
	public float unloadTime = 5f;

	public int priority;

	public bool isEnabled = true;

	public string nameSector = string.Empty;

	public statusSector curStatus = statusSector.unload;

	public GameObject objSector;

	public SectorCreate scriptSector;

	public bool isNeedUnloadSector;

	public bool isForceLoadSector;

	[HideInInspector]
	public GameObject parentSectorObj;

	public bool inStack;
}
